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Stamina System in Unity

Objective: Holding down left shift and moving allows you to move faster.

A common mechanic in video games is a stamina system. In this article I will show you how to create a stamina system from scratch.

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First let’s create a slider. Right click in your canvas and create a slider.

Disable the interactable checkbox, set the max value to 3, and disable or delete the Handle Slide Area in the hierarchy.

Move your slider to the top left corner and set the anchor to the top left corner.

How do we want this to work? When I move and hold left shift, I lose stamina. If I let, go I gain stamina. When I run out of stamina, I have to wait for it to recharge before using it again.

So, here’s how I did it. Make sure you create the variables in the code snippets.

Stamina functionality
For Updating Slider UI

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